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VMware Horizon Client 5.1 for Mac on Catalina Beta crashes on connection attempt

Hi,

I've seen simillar issue around 2y back ( Client 3.5) - topic archived alrady.
For now :
- updated macOS Catalina beta to 10.15 Beta (19A558d) yesterday
- VMware Horizon Client v 5.1 - worked fine previously . - now crashes when clicking on selected VDI

Error attached just after text.
I'm using Horizon Client all the time at work so I had to run client in Fusion Linux VM just to be able to normally work.
Strange observation arrived when I've tried to forward X11 session from Mint linux to macOS ( ssh + Xquartz).
When ssh -X from mac to Linux and executed vmware-view & - windows showed up on mac but entire in black.

When started same version of vmware-view on Linux but inside VM window everything runs smoothly.
I've seen same errors on consoles when running client from mac and Linux so assume that black screen is not related to config / arguments passed to vmware-view client app. Moreover mouse worked in background :)

Any ideas whats changed in last Catalina beta update ?

Part of crash log below - truncated to fitt max post size.


Process: vmware-view [11855]
Path: /Applications/VMware Horizon Client.app/Contents/MacOS/vmware-view
Identifier: com.vmware.horizon
Version: 5.1.0 (13920831)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: vmware-view [11855]
User ID: 501
Date/Time: 2019-09-13 04:41:25.069 +0200
OS Version: Mac OS X 10.15 (19A558d)
Report Version: 12
Bridge OS Version: 4.0 (17P50553c)
Anonymous UUID: 5175B45B-9C6D-2D2B-555F-CAFC7B4D3028
Time Awake Since Boot: 5700 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: exc handler [11855]
Application Specific Information:
Corrupt NSInvocation detected.
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x00007fff3a345586 -[NSInvocation dealloc].cold.1 + 14
1 com.apple.CoreFoundation 0x00007fff3a1db3fc -[NSInvocation dealloc] + 255
2 com.apple.CoreFoundation 0x00007fff3a3011a9 -[NSInvocation init] + 10
3 libcrtbora.dylib 0x00000001085afbf8 0x108565000 + 306168
4 libcrtbora.dylib 0x00000001085af5f7 0x108565000 + 304631
5 com.vmware.horizon 0x0000000107ceb9a7 0x107cc1000 + 174503
6 com.vmware.horizon 0x0000000107cea1a4 0x107cc1000 + 168356
7 com.apple.CoreFoundation 0x00007fff3a22e45f __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
8 com.apple.CoreFoundation 0x00007fff3a2bed33 ___CFXRegistrationPost1_block_invoke + 63
9 com.apple.CoreFoundation 0x00007fff3a2be3c8 _CFXRegistrationPost1 + 372
10 com.apple.CoreFoundation 0x00007fff3a236abe ___CFXNotificationPost_block_invoke + 97
11 com.apple.CoreFoundation 0x00007fff3a19eda2 -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1575
12 com.apple.CoreFoundation 0x00007fff3a19e232 _CFXNotificationPost + 1351
13 com.apple.AppKit 0x00007fff3748240b -[NSView _postFrameChangeNotification] + 304
14 com.apple.AppKit 0x00007fff3747bf4d -[NSView setFrameSize:] + 2917
15 com.apple.AppKit 0x00007fff3747ac26 -[NSView setFrame:] + 423
16 com.apple.AppKit 0x00007fff37481c15 -[NSView resizeWithOldSuperviewSize:] + 1193
17 com.apple.AppKit 0x00007fff374815ba -[NSView resizeSubviewsWithOldSize:] + 525
18 com.apple.AppKit 0x00007fff3747ba9a -[NSView setFrameSize:] + 1714
19 com.apple.AppKit 0x00007fff374e0cdc -[NSThemeFrame setFrameSize:] + 495
20 com.apple.AppKit 0x00007fff37c9514c -[NSWindow _oldPlaceWindow:fromServer:] + 793
21 com.apple.AppKit 0x00007fff37c95f5e -[NSWindow _setFrameCommon:display:fromServer:] + 1655
22 com.vmware.horizon 0x0000000107d14c69 0x107cc1000 + 343145
23 com.vmware.horizon 0x0000000107d1d72b 0x107cc1000 + 378667
24 com.vmware.horizon 0x0000000107ce84ad 0x107cc1000 + 160941
25 com.vmware.horizon 0x0000000107ce85fc 0x107cc1000 + 161276
26 com.vmware.horizon 0x0000000107d182e8 0x107cc1000 + 357096
27 com.apple.Foundation0x00007fff3c9756bb -[NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:] + 382
28 com.apple.Foundation0x00007fff3c9756bb -[NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:] + 382
29 com.apple.Foundation0x00007fff3c8f39d4 NSKeyValueNotifyObserver + 335
30 com.apple.Foundation0x00007fff3ca7c48a NSKeyValueDidChange.llvm.6616308468994036511 + 434
31 com.apple.Foundation0x00007fff3ca7bca1 NSKeyValueDidChangeWithPerThreadPendingNotifications.llvm.6616308468994036511 + 146
32 libcrtbora.dylib 0x00000001085a6945 0x108565000 + 268613
33 libcrtbora.dylib 0x0000000108571ffa 0x108565000 + 53242
34 libcrtbora.dylib 0x000000010861638e cui::MKS::OnMKSConnected() + 718
35 libcrtbora.dylib 0x00000001085838d1 crt::common::MKS::OnMKSControlConnectDone() + 161
36 libcrtbora.dylib 0x00000001086223c0 0x108565000 + 775104
37 libcrtbora.dylib 0x000000010865c6c2 0x108565000 + 1013442
38 libvmwarebase.dylib 0x0000000108a385a1 0x108966000 + 861601
39 libvmwarebase.dylib 0x0000000108a38486 0x108966000 + 861318
40 libcrtbora.dylib 0x0000000108751852 0x108565000 + 2017362
41 com.apple.CoreFoundation 0x00007fff3a1eb864 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
42 com.apple.CoreFoundation 0x00007fff3a1eb41e __CFRunLoopDoTimer + 859
43 com.apple.CoreFoundation 0x00007fff3a1eae3e __CFRunLoopDoTimers + 317
44 com.apple.CoreFoundation 0x00007fff3a1cbbed __CFRunLoopRun + 2213
45 com.apple.CoreFoundation 0x00007fff3a1cb0c3 CFRunLoopRunSpecific + 499
46 com.apple.HIToolbox 0x00007fff38d58f2d RunCurrentEventLoopInMode + 292
47 com.apple.HIToolbox 0x00007fff38d58c6d ReceiveNextEventCommon + 600
48 com.apple.HIToolbox 0x00007fff38d589f7 _BlockUntilNextEventMatchingListInModeWithFilter + 64
49 com.apple.AppKit 0x00007fff37402ee4 _DPSNextEvent + 990
50 com.apple.AppKit 0x00007fff37401c50 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1352
51 com.apple.AppKit 0x00007fff373fc395 -[NSApplication run] + 658
52 com.apple.AppKit 0x00007fff373ee1c6 NSApplicationMain + 777
53 com.vmware.horizon 0x0000000107cc36b7 0x107cc1000 + 9911
54 libdyld.dylib 0x00007fff715ea2a5 start + 1
Thread 1:
0 libsystem_kernel.dylib 0x00007fff71732f76 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff717334dc mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff3a1cc44b __CFRunLoopServiceMachPort + 322
3 com.apple.CoreFoundation 0x00007fff3a1cb9e7 __CFRunLoopRun + 1695
4 com.apple.CoreFoundation 0x00007fff3a1cb0c3 CFRunLoopRunSpecific + 499
5 com.apple.Foundation0x00007fff3c8f4cad -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
6 libcrtbora.dylib 0x00000001086f57fc 0x108565000 + 1640444
7 com.apple.Foundation0x00007fff3c8eaef2 __NSThread__start__ + 1064
8 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 2:
0 libsystem_kernel.dylib 0x00007fff71732f76 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff717334dc mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff3a1cc44b __CFRunLoopServiceMachPort + 322
3 com.apple.CoreFoundation 0x00007fff3a1cb9e7 __CFRunLoopRun + 1695
4 com.apple.CoreFoundation 0x00007fff3a1cb0c3 CFRunLoopRunSpecific + 499
5 com.apple.CoreFoundation 0x00007fff3a1cae9a CFRunLoopRun + 40
6 libcrtbora.dylib 0x00000001086f6118 0x108565000 + 1642776
7 com.apple.Foundation0x00007fff3c8eaef2 __NSThread__start__ + 1064
8 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x00007fff71736326 __recvfrom + 10
1 com.apple.CoreFoundation 0x00007fff3a1f9ce3 __CFSocketManager + 897
2 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
3 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 4:
0 libsystem_kernel.dylib 0x00007fff7173a5f6 __select + 10
1 libvmwarebase.dylib 0x0000000108c8af18 0x108966000 + 3297048
2 libvmwarebase.dylib 0x0000000108c7f4fb 0x108966000 + 3249403
3 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
4 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 5:: JavaScriptCore bmalloc scavenger
0 libsystem_kernel.dylib 0x00007fff71736726 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff717f7082 _pthread_cond_wait + 701
2 libc++.1.dylib 0x00007fff6e73d81a std::__1::condition_variable::wait(std::__1::unique_lock&) + 18
3 com.apple.JavaScriptCore 0x00007fff3e917914 void std::__1::condition_variable_any::wait >(std::__1::unique_lock&) + 84
4 com.apple.JavaScriptCore 0x00007fff3e91be6b bmalloc::Scavenger::threadRunLoop() + 331
5 com.apple.JavaScriptCore 0x00007fff3e91b9e9 bmalloc::Scavenger::threadEntryPoint(bmalloc::Scavenger*) + 9
6 com.apple.JavaScriptCore 0x00007fff3e91d027 void* std::__1::__thread_proxy >, void (*)(bmalloc::Scavenger*), bmalloc::Scavenger*> >(void*) + 39
7 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
8 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 6:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff71732f76 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff717334dc mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff3a1cc44b __CFRunLoopServiceMachPort + 322
3 com.apple.CoreFoundation 0x00007fff3a1cb9e7 __CFRunLoopRun + 1695
4 com.apple.CoreFoundation 0x00007fff3a1cb0c3 CFRunLoopRunSpecific + 499
5 com.apple.AppKit 0x00007fff3740a51a _NSEventThread + 132
6 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
7 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 7:
0 libsystem_pthread.dylib 0x00007fff717f35b4 start_wqthread + 0
Thread 8:: WebCore: LocalStorage
0 libsystem_kernel.dylib 0x00007fff71736726 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff717f7082 _pthread_cond_wait + 701
2 com.apple.JavaScriptCore 0x00007fff3e8ab799 WTF::ParkingLot::parkConditionallyImpl(void const*, WTF::ScopedLambda const&, WTF::ScopedLambda const&, WTF::TimeWithDynamicClockType const&) + 3961
3 com.apple.WebKitLegacy 0x00007fff4b074cd5 bool WTF::Condition::waitUntil(WTF::Lock&, WTF::TimeWithDynamicClockType const&) + 165
4 com.apple.WebKitLegacy 0x00007fff4b077981 std::__1::unique_ptr, std::__1::default_delete > > WTF::MessageQueue >::waitForMessageFilteredWithTimeout >::waitForMessage()::'lambda'(WTF::Function const&)>(WTF::MessageQueueWaitResult&, WTF::MessageQueue >::waitForMessage()::'lambda'(WTF::Function const&)&&, WTF::Seconds) + 161
5 com.apple.WebKitLegacy 0x00007fff4b07754c WTF::Detail::CallableWrapper::call() + 140
6 com.apple.JavaScriptCore 0x00007fff3e8c44c3 WTF::Thread::entryPoint(WTF::Thread::NewThreadContext*) + 403
7 com.apple.JavaScriptCore 0x00007fff3e8c7069 WTF::wtfThreadEntryPoint(void*) (.llvm.12669624848418110046) + 9
8 libsystem_pthread.dylib 0x00007fff717f6d76 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff717f35d7 thread_start + 15
Thread 9:
0 libsystem_pthread.dylib 0x00007fff717f35b4 start_wqthread + 0
Thread 10:
0 libsystem_pthread.dylib 0x00007fff717f35b4 start_wqthread + 0
Thread 11:
0 libsystem_pthread.dylib 0x00007fff717f35b4 start_wqthread + 0
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 3956
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=701.7M resident=0K(0%) swapped_out_or_unallocated=701.7M(100%)
Writable regions: Total=1.8G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.8G(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 384K 3
Activity Tracing 256K 1
CG backing stores 664K 2
CG image 196K 13
CoreAnimation 18.0M 102
CoreGraphics 8K 1
CoreImage 36K 7
CoreUI image data 1164K 18
Foundation 40K 2
IOKit 7940K 1
Image IO 80K 2
Kernel Alloc Once 8K 1
MALLOC 384.8M 82
MALLOC guard page 72K 12
MALLOC_MEDIUM (reserved) 1.0G 9 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
Memory Tag 242 12K 1
SQLite page cache 128K 2
STACK GUARD 56.1M 14
Stack 14.6M 15
VM_ALLOCATE 116K 17
WebKit Malloc 7332K 14
__DATA 43.6M 422
__DATA_CONST 49K 4
__FONT_DATA 4K 1
__LINKEDIT 351.6M 23
__OBJC_RO 31.8M 1
__OBJC_RW 1748K 2
__TEXT 350.1M 410
__UNICODE 564K 1
mapped file 84.2M 31
shared memory 664K 17
=========== ======= =======
TOTAL 2.7G 1232
TOTAL, minus reserved VM space 1.3G 1232
Model: MacBookPro15,1, BootROM 1037.0.73.0.0 (iBridge: 17.16.10553.5.3,0), 6 processors, Intel Core i7, 2,6 GHz, 32 GB, SMC
Graphics: kHW_IntelUHDGraphics630Item, Intel UHD Graphics 630, spdisplays_builtin
Graphics: kHW_AMDRadeonPro560XItem, Radeon Pro 560X, spdisplays_pcie_device, 4 GB
Memory Module: BANK 0/ChannelA-DIMM0, 16 GB, DDR4, 2400 MHz, SK Hynix, -
Memory Module: BANK 2/ChannelB-DIMM0, 16 GB, DDR4, 2400 MHz, SK Hynix, -
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x7BF), wl0: Jul 24 2019 00:02:16 version 9.30.357.3.32.5.33 FWID 01-22b80374
Bluetooth: Version 7.0.0f4, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.1 Bus
USB Device: USB2.0 Hub
USB Device: USB 2.0 Hub
USB Device: USB 2.0 BILLBOARD
USB Device: 4-Port USB 2.0 Hub
USB Device: 4-Port USB 2.0 Hub
USB Device: USB2.0 Hub
USB Device: HD Pro Webcam C920
USB Device: USB3.0 Hub
USB Device: Mass Storage Device
USB Device: 4-Port USB 3.0 Hub
USB Device: AD TO BE II
USB Device: 4-Port USB 3.0 Hub
USB Device: USB3.0 Hub
USB Device: DataTraveler 3.0
USB Device: Apple T2 Bus
USB Device: Touch Bar Backlight
USB Device: Touch Bar Display
USB Device: Apple Internal Keyboard / Trackpad
USB Device: Headset
USB Device: Ambient Light Sensor
USB Device: FaceTime HD Camera (Built-in)
USB Device: Apple T2 Controller
Thunderbolt Bus: MacBook Pro, Apple Inc., 47.1
Thunderbolt Bus: MacBook Pro, Apple Inc., 47.1
submitted by seenkrk to vmware

Daily Developer Comment Digest - September 24 2016

Author: mintrieri
Not to mention u/mintrieri :)
Hi! I did see this and I do appreciate the greater view that these modifications would allow. Some changes would be far more difficult to do than others though. I will be keeping these in mind as we move forward but I cannot promise changes like these would happen anytime soon or at all. Modeling changes like these can have a ripple effect that touches a lot of disciplines. Cheers
(source)
Author: mintrieri
u/mintrieri You certainly have the best knowledge on the supbect. Why do the parts not scatter from the force of the explosion?
My best guess would be that if they were to apply the explosive force as a vector through which to disperse the parts, you would never be able to catch up with the salvage.
Proper physicalization and force from debris and hardpoint detaches 'broke' several weeks ago. This kills me personally but I'd rather get the final Item 2.0 (networked debris) solution than divert resources to the old damage/debris tech. It's FUGLY, I know. Hehe.
(source)
Author: mintrieri
I'm not an expert but my understanding is that while transitioning from a damage state to a wreck the client has to unload the asset and quickly load in the "husk" or wreck. Before the explosion the vessel was a live asset in the game, moving and such.. once it exploded, the asset is despawned and a new wreck appears.
I'd expect this will be much different as time moves on and CIG tweaks the way we observe damage states and catastrophic failures/explosions especially where cargo and contents is concerned. For now, it's just part of the Alpha gameplay being a simplified (and less realistic) version of what is to come.
My speculation is that in 3.0 we may see a more polished version of ship damage states and how wrecks/husks are left on the playfield.
EDIT - I wanted to add, the asset may not necessarily despawn rather, what I was trying to communicate is that once it explodes not all previous information (movement) is being translated to the post explosion damage state of the asset.
Hi! We used to unload our Pristine ships and replace with Damaged artwork but we don't do that anymore. Now there is only the Pristine ship, the damage shader (that makes alpha holes) and the underlying ship structure (twisted metal bits and parallax occlusion maps - POMs). This new damage approach saved us a ton of memory and removed streaming issues.
When debris detaches, it's 'cloned' in code and pushed to the network. Something about this process broke as other support code changed in the last few weeks. The goal now is to finish the Item 2.0 Debris that will better sync across the network and allow for some persistence for scavenging. We'd rather get the real solution done than try to band-aid the old debris tech. Cheers
(source)
Author: mintrieri
Aw maaaan, that was my my emergency exit! Now how will I leave the ship quickly?!
We're exploring side doors, kinda like a Huey chopper to better rapidly deploy a group of attackers/rescuers. The round port was a bit of a choke point to deploy troops in actual practice. Cheers
(source)
Author: mintrieri
Thanks as always, Matt! With the time we'll be spending in the cockpit it will be good to have that functional from the inside rather than aesthetically recognizable from the outside.
The final outer hull, interior, seat, character and camera only really come together for the first time when the ship becomes flight ready. Until then we have approximations of the final view. All those systems chain together to provide the exact view, just to explain how some views could be improved. Might be the easiest fix would be to tuck the chairs in a little more (though that too may cause issues).
(source)
Author: mintrieri
Is the plan to actually have parts get scattered from an explosion? Like a diminishing returns from taking down a target using too much force? Disable it you can board and risk your crew's life, but blow it up and good luck finding useful salvage?
Absolutely. Skill or equipment based take-downs will yield more salvage for sure. A Leroy Jenkins(!!) blowing shit up could really spoil a good salvage. :D
(source)
Author: mintrieri
  • "We'd rather get the real solution done than try to band-aid the old debris tech."
Absolutely! I couldn't agree more with that logic, thanks for taking the time out to clear that up. So for capital vessels, will this be handled the same way?
Yes, all ship sizes are handled essentially the same way. Though I would like to swap meshes in some interior rooms to get the Titanic ripping effect. The essential bit of tech required is to selectively disable local gravity per room/section of a ship. Our key Engineer in this area is very busy on 2.6, 3.0 and SQ42 concerns, so PU-only features are scheduled afterward.
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Author: Bearded-CIG
Starsector.
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Author: mintrieri
Wouldn't it be simpler to just remove the two bars going across the middle and call the central curvature one piece of glass?
u/CitizenRadiantFlux
For the Xi'an Scout? Hypothetically, yes, that ship could be tweaked fairly quickly if all departments sign off on such a change. There would be some consideration for how the frame attaches to the body and LOD models. It also helps that this cockpit is in the main file instead of being split out as a separate cgf static mesh file. There are some knock-ons for the scout but not many compared to the other ship view suggestion videos.
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Author: mintrieri
Actually I meant the two horizontal ones in the middle of the pilot's view in the Andromeda, Aquila, Taurus, and Phoenix. Any reason the two small horizontal central struts couldn't just be Freelancered?
I'm glad to hear the hamster ball might get more hamster ball-like. I really want to keep it, but with such a narrow view it's really hard to use well.
The Connie would be more difficult to change because the interior and exterior are in separate files and the frame must match (in addition to LODs). Not impossible but not a quick edit. I'll keep it in mind and discuss with Design if we can review pilot views, but 3.0 comes first. ;)
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Author: banditloaf
Ehhh, I think they should have the old name and get the "Verified" badge thing.
Paging therealdiscolando and banditloaf
We're working on a big revamp of the YT landing page; once we have the first iteration finished we'll see if the name change still feels off. Certainly possible to change it back (or to something else) if it doesn't work!
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