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Hi, I'm trying to run the last patch on fedora linux and doesn't seem to be working on fedora linux. Running it from terminal shows no error whatsoever, and i tried to run it both with and without the environment specification. Is anyone having the same issue and has been able to fix this? here's the terminal report:
[[email protected] am2r_15_1]$ env "LD_PRELOAD=libcurl.so.3" ./AM2R ./AM2R: /lib/libcurl.so.3: no version information available (required by ./AM2R) *************************************** * YoYo Games Linux Runner V1.3 * *************************************** CommandLine: -game game.unx ExeName= /home/riccardo/Scaricati/AM2R v1.5.1 Linux+Droid Autopatcheam2r_15_1/AM2R MemoryManager allocated: 17920 *************************************** * YoYo Games Runner v1.0(999)[r32908] * *************************************** RunnerLoadGame: game.unx RunnerLoadGame() - assets/game.unx Checking if INIFile assets/options.ini Exists !!!!No INI File assets/options.ini Reading File assets/game.unx Loaded File assets/game.unx(68878192) IFF wad found Get Resolution Get Header Information InitGMLFunctions HighScore..SavePrePend /home/riccardo/.config/AM2 Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support GAMEPAD: 4 axis values (last) at 0xf6adf660 GAMEPAD: 4 axis values (last) at 0xf6adf640 GAMEPAD: 4 axis values (last) at 0xf6adf620 GAMEPAD: 4 axis values (last) at 0xf6adf600 Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini ID_STRG Create Window Display Size(Pixels): 1366,768 GameDisplayName=AM2R Win #1 XF86VidModeExtension-Version 2.2 Got Doublebuffered Visual! glX-Version 1.4 Icon: w=72 h=72 sw=1366 wh=768 WindowCentre: 523,264 Depth 24 Congrats, you have Direct Rendering! sync = 0 **** GLX Extensions *** GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Checking for GLX_EXT_swap_control Checking for GLX_SGI_swap_control Checking for GLX_MESA_swap_control Vsync: GLX_MESA DOUBLE BUFFERED Init Graphics GR_D3D_Init() OpenGL: version string 4.6 (Compatibility Profile) Mesa 20.1.4 OpenGL: vendor string Intel OpenGL GLSL: version string 4.60 Check TextureID finished(2)!! Texture #1 16,16 Texture #2 16,16 Check TextureID finished(2)!! Background_InitTextures() Sprite_InitTextures() Font_InitTextures() IO Init Process Messages Splash! Start Frame Part Create Textures Debug Init Remote Interface VM Init Create Score Form Create Load Form Create Error Form Do The Work LoadGameData() initialise everything! Process Chunk: GEN8 1712 Process Chunk: OPTN 64 Process Chunk: LANG 12 Process Chunk: EXTN 4 Process Chunk: SOND 15484 Audio_Load() Process Chunk: AGRP 4 AudioGroup_Load() Process Chunk: SPRT 550936 Process Chunk: BGND 7900 Process Chunk: PATH 4 Process Chunk: SCPT 5752 Process Chunk: GLOB 4 Process Chunk: SHDR 228 Process Chunk: FONT 26500 Process Chunk: TMLN 2980 Process Chunk: OBJT 396332 Process Chunk: ROOM 10846088 Process Chunk: DAFL 0 Process Chunk: TPAG 203716 Process Chunk: CODE 0 Process Chunk: VARI 0 Process Chunk: FUNC 0 Process Chunk: STRG 141904 Process Chunk: TXTR 25793412 Process Chunk: AUDO 30884956 Audio_WAVs() PrepareGame() Extension_Prepare() Code_Constant_Prepare() Script_Prepare() TimeLine_Prepare() Object_Prepare() Preparing 894 objects: Objects 0: oTestKeys Objects 512: oMZetaProj Objects 1: oNumberOverlayFade Objects 513: oMZetaProjFX Objects 2: oPlayback Objects 514: oMZeta_Cocoon Objects 3: oRecord Objects 515: oMZetaDrool Objects 4: oSolid1 Objects 516: oMZetaFirstTrigger Objects 5: oSlope1 Objects 517: oHatchling Objects 6: oSlope2 Objects 518: oHatchlingIntro Objects 7: oSlope3 Objects 519: oMEgg1 Objects 8: oSlope4 Objects 520: oMEgg2 Objects 9: oSlope1B Objects 521: oMMoverLeft Objects 10: oSlope2B Objects 522: oMMoverRight Objects 11: oSlope3B Objects 523: oMMoverUp Objects 12: oSlope4B Objects 524: oMMoverDown Objects 13: oSlopeFL1 Objects 525: oMMoverAccelH Objects 14: oSlopeFL2 Objects 526: oMStopRight Objects 15: oSlopeFL1B Objects 527: oMStopLeft Objects 16: oSlopeFL2B Objects 528: oMStopUp Objects 17: oSolid2x1 Objects 529: oMStopDown Objects 18: oSolid1x2 Objects 530: oMOmega Objects 19: oSolid4x1 Objects 531: oMOmegaHead Objects 20: oSolid1x4 Objects 532: oMOmegaTail Objects 21: oSolid8x1 Objects 533: oMOmegaMask Objects 22: oSolid1x8 Objects 534: oMOmegaGrab Objects 23: oSolid2x2 Objects 535: oMOmegaGroundHit Objects 24: oSolidItem Objects 536: oMOmegaFlame Objects 25: oBlockShoot Objects 537: oMOmegaMask2 Objects 26: oBlockShootChain Objects 538: oMOmegaMask3 Objects 27: oBlockBomb Objects 539: oMOmegaMask4 Objects 28: oBlockBombChain Objects 540: oMOmegaTailMutate Objects 29: oBlockBombItem Objects 541: oMOmega_Projectile Objects 30: oBlockScrew Objects 542: oMonster Objects 31: oBlockPBomb Objects 543: oMonsterSpark Objects 32: oBlockPBombChain Objects 544: oQueen Objects 33: oBlockMissile Objects 545: oQueenHead Objects 34: oBlockSMissile Objects 546: oQueenLegBack Objects 35: oBlockSpeed Objects 547: oQueenLegFront Objects 36: oBlockSand Objects 548: oQueenFront Objects 37: oBlockStep Objects 549: oQueenProj Objects 38: oDestroyedBlock Objects 550: oQueenHeadTop Objects 39: oMoverUp Objects 551: oQueenHeadBottom Objects 40: oMoverDown Objects 552: oQueenFireball Objects 41: oMoverLeft Objects 553: oQueenGrab Objects 42: oMoverLeftUp Objects 554: oQueenChargeParticle Objects 43: oMoverRight Objects 555: oQueenFinalGlow Objects 44: oSpikeSolid Objects 556: oLightRay Objects 45: oSolid1Normal Objects 557: oQueenBloodDrop Objects 46: oSolid2x1Normal Objects 558: oQueenFinalExplosion Objects 47: oSolid4x1Normal Objects 559: oBoss1Trigger Objects 48: oSolid8x1Normal Objects 560: oBoss1Block Objects 49: oSlope1Normal Objects 561: oBoss1Block2 Objects 50: oSlope2Normal Objects 562: oBoss1Block3 Objects 51: oSlope1BNormal Objects 563: oBoss1Head Objects 52: oSlope2BNormal Objects 564: oBoss1Beam Objects 53: oSolid2x2Normal Objects 565: oBoss1Wheel Objects 54: oSolid1Rock Objects 566: oBoss1FBall Objects 55: oSolid2x1Rock Objects 567: oBoss1FBExplR Objects 56: oSolid4x1Rock Objects 568: oBoss1FBExplL Objects 57: oSolid8x1Rock Objects 569: oBoss1FBall2 Objects 58: oSlope1Rock Objects 570: oBoss1FBExpl2 Objects 59: oSlope2Rock Objects 571: oBoss1FBall3 Objects 60: oSlope1BRock Objects 572: oBoss1FBExpl3 Objects 61: oSlope2BRock Objects 573: oBoss1Eyes Objects 62: oSolid2x2Rock Objects 574: oArachnusIntro Objects 63: oSolid1Grass Objects 575: oArachnusIntro2 Objects 64: oSolid2x1Grass Objects 576: oArachnusStatue Objects 65: oSolid4x1Grass Objects 577: oArachnusStatuePiece Objects 66: oSolid8x1Grass Objects 578: oArachnus Objects 67: oSlope1Grass Objects 579: oArachnusFireball1 Objects 68: oSlope2Grass Objects 580: oArachnusFBExpl Objects 69: oSlope1BGrass Objects 581: oArachnusFBExpl3 Objects 70: oSlope2BGrass Objects 582: oArachnusFireball2 Objects 71: oSolid2x2Grass Objects 583: oArachnusFireball3 Objects 72: oSolid1Stone Objects 584: oArachnusClawProj Objects 73: oSolid2x1Stone Objects 585: oArachnusSpikes Objects 74: oSolid4x1Stone Objects 586: oJumpBallAppear Objects 75: oSolid8x1Stone Objects 587: oArachnusTrigger Objects 76: oSlope1Stone Objects 588: oTorizo Objects 77: oSlope2Stone Objects 589: oTorizo2 Objects 78: oSlope1BStone Objects 590: oTorizoFireball Objects 79: oSlope2BStone Objects 591: oTorizoSlashProj Objects 80: oSolid2x2Stone Objects 592: oTorizoGrab Objects 81: oSolid1Metal Objects 593: oTorizoCam Objects 82: oSolid2x1Metal Objects 594: oTorizoBottom Objects 83: oSolid4x1Metal Objects 595: oTorizoCeiling Objects 84: oSolid8x1Metal Objects 596: oTorizoWall Objects 85: oSlope1Metal Objects 597: oTorizo2Cam Objects 86: oSlope2Metal Objects 598: oTorizoTrigger Objects 87: oSlope1BMetal Objects 599: oTorizoSpikes Objects 88: oSlope2BMetal Objects 600: oTorizoEgg Objects 89: oSolid2x2Metal Objects 601: oTorizoGhost Objects 90: oSolid1Wet Objects 602: oTorizoStatue Objects 91: oSolid2x1Wet Objects 603: oTorizoStatueEye Objects 92: oSolid4x1Wet Objects 604: oTorizoStatuePiece1 Objects 93: oSolid8x1Wet Objects 605: oTorizoStatuePiece2 Objects 94: oSlope1Wet Objects 606: oTorizoStatuePiece3 Objects 95: oSlope2Wet Objects 607: oTorizoStatuePiece4 Objects 96: oSlope1BWet Objects 608: oTorizoWings Objects 97: oSlope2BWet Objects 609: oTorizoJetFX Objects 98: oSolid2x2Wet Objects 610: oTesterCannon Objects 99: oPlatform1 Objects 611: oTesterEye Objects 100: oSaveStation Objects 612: oTesterGlass Objects 101: oSaveStation2 Objects 613: oTesterIceBeam Objects 102: oElevator Objects 614: oTesterIceBeam2 Objects 103: oGFElevator Objects 615: oTesterIceSpark Objects 104: oGFElevatorFX Objects 616: oTesterMissile Objects 105: oSaveShip Objects 617: oTesterMissileExpl Objects 106: oDecoration Objects 618: oTesterPlasmaBeam Objects 107: oMEgg2A Objects 619: oTesterSpazerBeam Objects 108: oShip1 Objects 620: oTesterWaveBeam Objects 109: oShipOutro Objects 621: oTester Objects 110: oFinalFadeout Objects 622: oTesterShield Objects 111: oA1MovingPlatform Objects 623: oTesterBossTrigger Objects 112: oA1MovingPlatformBG Objects 624: oTank Objects 113: oClawOrb Objects 625: oTankArm Objects 114: oClawPuzzle Objects 626: oTankBottom Objects 115: oClawOrbFirst Objects 627: oTankCannon Objects 116: oA1MovingPlatform2 Objects 628: oTankCore Objects 117: oA2BigTurbine Objects 629: oTankHead Objects 118: oA2SmallTurbine Objects 630: oTankProjectile Objects 119: oCurrentBubble Objects 631: oTankShield Objects 120: oBubbleSpawner Objects 632: oTankBossTrigger Objects 121: oA2WaterJetMachine Objects 633: oTankCam Objects 122: oA2WJValve Objects 634: oEris Objects 123: oA2WJStop Objects 635: oErisBody1 Objects 124: oA2WaterSpawner Objects 636: oErisBody2 Objects 125: oA2WJWaterA Objects 637: oErisBody3 Objects 126: oA2WJWaterC Objects 638: oErisTail Objects 127: oA2WJWaterA2 Objects 639: oErisBossTrigger Objects 128: oA2WaterStream Objects 640: oGenesis Objects 129: oMovingPlatform1 Objects 641: oGenesisTrigger Objects 130: oMachine1Core Objects 642: oGenesisAcid Objects 131: oMachine1Beam Objects 643: oGenesisSlashProj Objects 132: oMovingPlatform2 Objects 644: oA8RedLightFX Objects 133: oMovingPlatform2B Objects 645: oGotoEnd Objects 134: oMovingPlatform2C Objects 646: oMusicFadeout Objects 135: oGlowPlant1 Objects 647: oEventSolid1 Objects 136: oGlowPlant2 Objects 648: oEventSolid2 Objects 137: oGlowPlant3 Objects 649: oDrawDemoStats Objects 138: oGlowPlant4 Objects 650: oDemoIntroSuit Objects 139: oA3AssemblyControl Objects 651: oFloorButton1 Objects 140: oAutoadPlayer Objects 652: oDemoStoryScroll Objects 141: oAutoadCamera Objects 653: oTextFadeIn Objects 142: oAutoadControlTrigger Objects 654: oDemoPressStart1 Objects 143: oAutoadMissile Objects 655: oDemoPressStart2 Objects 144: oDrillTrigger1 Objects 656: oDemoV2 Objects 145: oDrillSeq1 Objects 657: oDemoEndSeq Objects 146: oDrillTrigger2 Objects 658: oMusicV2 Objects 147: oDrillSeq2 Objects 659: oGameIntroSeq1 Objects 148: oDrillBack Objects 660: oLog Objects 149: oDrillFront Objects 661: oLogScreen Objects 150: oDrillWall Objects 662: oMapBlock Objects 151: oGreenCrystal Objects 663: oDrawMap Objects 152: oA3LabLight Objects 664: oMapCursor Objects 153: oA3LabDoor Objects 665: oMapScrBG Objects 154: oLightBug Objects 666: oMapScrBG2 Objects 155: oGreenCrystalShard Objects 667: oMapScrBG3 Objects 156: oLabEntranceControl Objects 668: oDrawMap2 Objects 157: oArea4PowerSwitch Objects 669: oMapMarker Objects 158: oA4TileLight1 Objects 670: oMapCamera Objects 159: oA4TileLight2 Objects 671: oSS_Bg Objects 160: oA4TileLight3 Objects 672: oSS_Fg Objects 161: oA4TileLight4 Objects 673: oSS_Control Objects 162: oA4TileLight5 Objects 674: oSubScrChange Objects 163: oA4PowerCell Objects 675: oPauseOption Objects 164: oA4EscapeSeqFX Objects 676: oNormalOption Objects 165: oA4BlastDoor Objects 677: oNormalOptionC Objects 166: oA4B14Changes Objects 678: oNormalOptionR Objects 167: oA4EscapeControl Objects 679: oOptionLR Objects 168: oA4EscapeExplosion Objects 680: oOptionSlider Objects 169: oA4EscapeChangeTrigger Objects 681: oMenuLabel Objects 170: oA4Turbine Objects 682: oMenuLabelR Objects 171: oA4ElecCannon Objects 683: oPauseMenuOptions Objects 172: oA4ElecBeam Objects 684: oOptionsMain Objects 173: oA4EscapeExplosionFail Objects 685: oOptionsDisplay Objects 174: oA4SwitchBottomLight Objects 686: oOptionsSound Objects 175: oA4SwitchLight1 Objects 687: oOptionsControl Objects 176: oA4SwitchLight2 Objects 688: oOptionsKeyboard Objects 177: oA4SwitchCables Objects 689: oOptionsJoypad Objects 178: oA4RepairBotSpark Objects 690: oOptionsXJoypad Objects 179: oA4RepairBot Objects 691: oOptionsQuit Objects 180: oA4PowerBG Objects 692: oOptionsReload Objects 181: oA4Rock Objects 693: oOptionsBG Objects 182: oA4RockTop Objects 694: oOptionsFG Objects 183: oA4RocksCollision Objects 695: oSubScreenSuit Objects 184: oWarpPipeTrigger Objects 696: oSubScreenBeam Objects 185: oBattery Objects 697: oSubScreenMisc Objects 186: oBatteryExpl Objects 698: oSubScreenBoots Objects 187: oBatterySlot Objects 699: oSubScrPlayer Objects 188: oA5CarrierBot Objects 700: oSubScrTopLayer Objects 189: oBatteryControl Objects 701: oSubscreenMenu Objects 190: oBatteryControlMulti Objects 702: oLogEntry Objects 191: oA5MainSwitch Objects 703: oLogScreenControl Objects 192: oA5CarrierBotCutscene Objects 704: oLoadGame Objects 193: oA5BotSpawnCutscene Objects 705: oDemoEndTrigger Objects 194: oBatteryRemover Objects 706: oDemoEndObj Objects 195: oBarrier Objects 707: oItemCutscene Objects 196: oA5ActivationBG Objects 708: oIntroController Objects 197: oA5SwitchLight Objects 709: oIntroCutscene Objects 198: oEMP Objects 710: oIntroShip2 Objects 199: oWarpPlayerFX Objects 711: oIntroShip1 Objects 200: oGravityPodGlow Objects 712: oIntroShip3 Objects 201: oGravityPod Objects 713: oIntroClouds Objects 202: oGravityPodTrigger Objects 714: oIntroText1 Objects 203: oGravityPodLights Objects 715: oNewGameIntro Objects 204: oGravityOverlay Objects 716: oScoreScreen Objects 205: oA5Vent Objects 717: oCreditsText Objects 206: oA5CaveBubbles Objects 718: oCreditsShip Objects 207: oGFTrooperRed Objects 719: oHintTrigger Objects 208: oGFTrooperBlue Objects 720: oHTriggerDiag Objects 209: oGFTrooperYellow Objects 721: oHTriggerMorph Objects 210: oGFTrooperGreen Objects 722: oHTriggerDiag2 Objects 211: oFirstOmegaTrigger Objects 723: oHTriggerMissiles Objects 212: oGFTBullet1 Objects 724: oHTriggerAutoad Objects 213: oGFTrooperBlueFall Objects 725: oHintDoneTrigger Objects 214: oGFTrooperRifle Objects 726: oNotification Objects 215: oGFTrooperYellowFall Objects 727: oScanning Objects 216: oGFTBullet2 Objects 728: oScanMonster Objects 217: oA6Dust Objects 729: oLightEngine Objects 218: oA6DustSpawner Objects 730: oLight Objects 219: oWaterfall Objects 731: oLight64 Objects 220: oMonsterEgg Objects 732: oFlashlight64 Objects 221: oHatchlingTrigger Objects 733: oLight32 Objects 222: oMonsterEggPiece Objects 734: oLight16 Objects 223: oA7Crystal1 Objects 735: oLight64Red Objects 224: oA7Crystal2 Objects 736: oLight64Blue Objects 225: oA7Crystal3 Objects 737: oFadeLight32 Objects 226: oA7Crystal4 Objects 738: oFadeLight64 Objects 227: oA7Crystal5 Objects 739: Rooma3c03Fix Objects 228: oA7Crystal6 Objects 740: rm_a4a01_Fix Objects 229: oA7Crystal7 Objects 741: Rooma4b11Fix Objects 230: oEggTrigger Objects 742: oSlotMenu_gametypes Objects 231: oA7Tank0 Objects 743: oSlotMenu_classic Objects 232: oA7Tank1 Objects 744: oSlotMenu_random Objects 233: oA7Tank2 Objects 745: oSlotMenu_normal_only Objects 234: oA7Tank3 Objects 746: oSlotMenu_Fusion Objects 235: oA7Tank4 Objects 747: oWarpDoorBroken Objects 236: oA7Tank5 Objects 748: oSaveStationBroken Objects 237: oA7Tank6 Objects 749: oRm_a5c11lock Objects 238: oA7Tank7 Objects 750: godmode_GD Objects 239: oA7Tank8 Objects 751: hatchling_freeze Objects 240: oMonsterDoorControl Objects 752: oOptionsExtras Objects 241: oA7QueenSoundLoop Objects 753: oBigQuakeQueen Objects 242: oA8CommsScreen Objects 754: oItemM_52 Objects 243: oA8Lamp Objects 755: oItemM_53 Objects 244: oA8RedLight Objects 756: oItemM_54 Objects 245: oGotoRoom Objects 757: oItemM_55 Objects 246: oCameraLimit Objects 758: oItemM_56 Objects 247: oCameraLimitV Objects 759: oItemM_57 Objects 248: oFadeTiles Objects 760: oItemM_60 Objects 249: oTilesRandomAlpha Objects 761: oItemM_100 Objects 250: oBackground Objects 762: oItemM_101 Objects 251: oStageRectangle Objects 763: oItemM_102 Objects 252: oBreedingAreaRectangle Objects 764: oItemM_104 Objects 253: oBreedingAreaRectangle2 Objects 765: oItemM_105 Objects 254: oPulsatingBG Objects 766: oItemM_106 Objects 255: oCameraWallR Objects 767: oItemM_107 Objects 256: oCameraWallL Objects 768: oItemM_109 Objects 257: oCameraWallD Objects 769: oItemM_111 Objects 258: oGreyDoorTrigger Objects 770: oItemM_150 Objects 259: oFirstLavaTrigger Objects 771: oItemM_151 Objects 260: oMonsterScanTrigger Objects 772: oItemM_152 Objects 261: oLogScanTrigger Objects 773: oItemM_153 Objects 262: oAmbSoundLoop Objects 774: oItemM_154 Objects 263: oDoor Objects 775: oItemM_155 Objects 264: oDoorA4 Objects 776: oItemM_156 Objects 265: oDoorA5 Objects 777: oItemM_159 Objects 266: oDoorA8 Objects 778: oItemM_161 Objects 267: oCharacter Objects 779: oItemM_163 Objects 268: oSolid Objects 780: oItemM_202 Objects 269: oMovingSolid Objects 781: oItemM_203 Objects 270: oMoveableSolid Objects 782: oItemM_204 Objects 271: oPlatform Objects 783: oItemM_205 Objects 272: oLadder Objects 784: oItemM_208 Objects 273: oSlope Objects 785: oItemM_210 Objects 274: oLiquid Objects 786: oItemM_211 Objects 275: oPickup Objects 787: oItemM_214 Objects 276: oHPickup Objects 788: oItemM_250 Objects 277: oHPickupBig Objects 789: oItemM_252 Objects 278: oMPickup Objects 790: oItemM_255 Objects 279: oSMPickup Objects 791: oItemM_257 Objects 280: oPBPickup Objects 792: oItemM_259 Objects 281: oEnemy Objects 793: oItemM_303 Objects 282: oEnemyProjectile Objects 794: oItemM_304 Objects 283: oEnemyDisabled Objects 795: oItemM_307 Objects 284: oEnemyFrozen Objects 796: oItemM_308 Objects 285: oEnemyRemover Objects 797: oItemM_309 Objects 286: oEnemySolid Objects 798: oItemSM_51 Objects 287: oSpikes Objects 799: oItemSM_110 Objects 288: oSpikes1 Objects 800: oItemSM_162 Objects 289: oSpikes2 Objects 801: oItemSM_206 Objects 290: oSpikes3 Objects 802: oItemSM_207 Objects 291: oSpikes4 Objects 803: oItemSM_209 Objects 292: oSpikesCeiling Objects 804: oItemSM_215 Objects 293: oPlantSpikes Objects 805: oItemSM_256 Objects 294: oCaveNest Objects 806: oItemSM_300 Objects 295: oCavedropper Objects 807: oItemSM_305 Objects 296: oChuteLeech Objects 808: oItemETank_50 Objects 297: oSeerook Objects 809: oItemETank_103 Objects 298: oMumbo Objects 810: oItemETank_108 Objects 299: oMoheek Objects 811: oItemETank_157 Objects 300: oTsumuri Objects 812: oItemETank_158 Objects 301: oYumbo Objects 813: oItemETank_200 Objects 302: oHornoad Objects 814: oItemETank_201 Objects 303: oHornoadSpit Objects 815: oItemETank_251 Objects 304: oWallfire Objects 816: oItemETank_254 Objects 305: oWallfireProj Objects 817: oItemETank_306 Objects 306: oGullugg Objects 818: oItemPB_58 Objects 307: oNeedler Objects 819: oItemPB_59 Objects 308: oGawron Objects 820: oItemPB_112 Objects 309: oGawronSpawner Objects 821: oItemPB_160 Objects 310: oAutoad Objects 822: oItemPB_212 Objects 311: oShirk Objects 823: oItemPB_213 Objects 312: oAutom Objects 824: oItemPB_253 Objects 313: oAutomLava Objects 825: oItemPB_258 Objects 314: oWallfire2 Objects 826: oItemPB_301 Objects 315: oWallfireProj2 Objects 827: oItemPB_302 Objects 316: oSenjoo Objects 828: oXPickup Objects 317: oAutrack Objects 829: oHXPickup Objects 318: oAutrackProj Objects 830: oHXPickupBig Objects 319: oPincherFly Objects 831: oMXPickup Objects 320: oGravitt Objects 832: oSMXPickup Objects 321: oTPO Objects 833: oPBXPickup Objects 322: oTPO2 Objects 834: oAbsorbX Objects 323: oSpikePlant Objects 835: oBlobThrowerWater Objects 324: oYumeeSpawner Objects 836: oBlobThrowerLand Objects 325: oYumeeSpawnerSP Objects 837: oBlobWater Objects 326: oYumee Objects 838: oBlobAir Objects 327: oA3Stomper Objects 839: oBlobSolid Objects 328: oA3Welder Objects 840: oBarrier2 Objects 329: oA3Slasher Objects 841: oMeboid2 Objects 330: oGravittShell Objects 842: oSkreek2 Objects 331: oA3Beam Objects 843: oSkreekSpit Objects 332: oA3BeamLights Objects 844: oSkreekTrigger Objects 333: oFlitt Objects 845: oSkorpLure Objects 334: oOctroll Objects 846: oDrivelProj Objects 335: oGunzoo Objects 847: oLoj_hornoad Objects 336: oGunzooProj1 Objects 848: oLoj_crystal Objects 337: oElectricSpark Objects 849: oLoj_crystal1 Objects 338: oGunzooProj2 Objects 850: oLoj_crystal2 Objects 339: oProboscum Objects 851: oLoj_crystal3 Objects 340: oShielder Objects 852: oLoj_crystal4 Objects 341: oShielderShield Objects 853: oLoj_crystal5 Objects 342: oSkorp Objects 854: oLoj_solid Objects 343: oSkorpDisc Objects 855: oLoj_fadeObject Objects 344: oMoto Objects 856: oLoj_fadeObject2 Objects 345: oMotoMask Objects 857: oLoj_skeleton Objects 346: oHalzyn Objects 858: oLoj_monsterEggHatched Objects 347: oHalzynShield Objects 859: oHornoadCloud Objects 348: oSkreek Objects 860: oLoj_crystalParent Objects 349: oSkreekSpawner Objects 861: fusion_ending_skip Objects 350: oRoboMine Objects 862: oErisHead Objects 351: oRoboMineProj Objects 863: oErisSegment Objects 352: oBladeBot Objects 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402: oSparkParticle Objects 403: oQuake Objects 404: oBigQuake Objects 405: oWaterDrop Objects 406: oSpotlight1 Objects 407: oFlashLight Objects 408: oFlashLight2 Objects 409: oFXFog Objects 410: oTransition Objects 411: oDeathSequence Objects 412: oWhiteParticle Objects 413: oExplosionSmoke Objects 414: oMakeScrMap Objects 415: oRecordVideo Objects 416: oScrUpperGreenShadow Objects 417: oScrUpperRedShadow Objects 418: oScrUpperBGShadow Objects 419: oScrLowerBGShadow Objects 420: oSrcHorizontalBGShadow Objects 421: oScrLeftBGShadow Objects 422: oScrRightBGShadow Objects 423: oScrVerticalBGShadow Objects 424: oPopupText Objects 425: oEMPNoise Objects 426: oFXAnimSparkItem Objects 427: oControl Objects 428: oCamera Objects 429: oEventCamera Objects 430: oEventCamera2 Objects 431: oVibrate Objects 432: oTouchControls Objects 433: oObjectCamera Objects 434: oBomb Objects 435: oBombExpl Objects 436: oPBomb Objects 437: oPBombExpl Objects 438: oMissileExpl Objects 439: oBeam Objects 440: oMissile Objects 441: oBomb2 Objects 442: oChargeBomb Objects 443: oMissileTrail Objects 444: oMissileFlame Objects 445: oItemBall Objects 446: oItemBall2 Objects 447: oItemBall3 Objects 448: oItemBall4 Objects 449: oFakeItemBall Objects 450: oItemBomb Objects 451: oItemPowergrip Objects 452: oItemSpiderBall Objects 453: oItemJumpBall Objects 454: oItemHijump Objects 455: oItemVaria Objects 456: oItemSpaceJump Objects 457: oItemSpeedBooster Objects 458: oItemScrewAttack Objects 459: oItemGravity Objects 460: oItemCBeam Objects 461: oItemIBeam Objects 462: oItemWBeam Objects 463: oItemSBeam Objects 464: oItemPBeam Objects 465: oItemMissileTank Objects 466: oItemSMissileTank Objects 467: oItemPBombTank Objects 468: oItemEnergyTank Objects 469: oItem Objects 470: oGameSelMenu Objects 471: oMenuSaveSlot Objects 472: oSlotMenu1 Objects 473: oSlotMenu2 Objects 474: oSlotMenuErase Objects 475: oSlotMenuOverwrite Objects 476: oSlotMenuCopy Objects 477: oSlotFlash Objects 478: oPressStart Objects 479: oPressStart2 Objects 480: oDrawTitleBG Objects 481: oTitleAnimation Objects 482: oTitleText1 Objects 483: oTitleText2 Objects 484: oGameOverMenu Objects 485: oGameOverText Objects 486: oGalleryMenu Objects 487: oGalleryOption Objects 488: oMGamma Objects 489: oMGammaTriggerProx Objects 490: oMGammaElec Objects 491: oMGammaGrab Objects 492: oMGammaArms Objects 493: oMGammaA3BTrigger Objects 494: oMGammaMutate Objects 495: oMGammaFirstTrigger Objects 496: oMAlpha Objects 497: oMAlphaShell Objects 498: oMAlphaTriggerProx Objects 499: oMAlpha2TriggerProx Objects 500: oMalpha3TriggerProx Objects 501: oMAlphaTriggerA2 Objects 502: oMAlphaTriggerFirstCocoon Objects 503: oMAlphaTriggerA3A Objects 504: oMAlphaTriggerA3AL Objects 505: oMAlphaFirstTrigger Objects 506: oMZeta Objects 507: oMZetaHead Objects 508: oMZetaShield Objects 509: oMZetaBodyMask Objects 510: oMZetaSlashProj Objects 511: oMZetaSlashProj2 Room_Prepare() Sound_Prepare() InitGraphics() Finished PrepareGame() Run_Start Set Fullscreen 1 sync = 0 **** GLX Extensions *** GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Checking for GLX_EXT_swap_control Checking for GLX_SGI_swap_control Checking for GLX_MESA_swap_control Vsync: GLX_MESA Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Texture #3 2048,2048 Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Check TextureID finished(2)!! Total memory used = 77263050(0x049af0ca) bytes **********************************. Entering main loop. **********************************. Texture #3 1280,960 Texture #3 2048,2048 Texture #1 1,1 Texture #2 1,1 Texture #3 2048,2048 Texture #3 2048,2048 Texture #1 512,512 Texture #2 512,512 Texture #3 2048,2048 Texture #3 2048,2048 Texture #3 2048,2048 Window closed 
For some libs (libcurl3.so, libcrypto.so.1.0.0 and libcrypto.so.1.1) i had to get them from another distro, sincethey're not present in this one, could that be the reason? if yes, how can i get around it?
Thank you all for the help
submitted by Hikagura to AM2R

How to connect (and technical discussion / connection problems)

You need a telnet client, such as PuTTY or xShell. xShell wants your email address, but it's IMHO worth it, and I have never received anything from them. (I don't remember if I had to turn off any emails or not, but if I did, they've honoured that).
Connect to e-h.one on port 23 using telnet NOT SSH. Here's what it looks like in xShell.
When you connect, you will be prompted for your username - remember this to log in every time. Make it look like you want - for example, I'm Daychilde.
You will then be presented with a menu where you can select which of the three games to play this session. See other threads in this subreddit for more information on each, but as a quick note: PvP is AGAINST THE RULES for games A and C. Game B is anything-goes.
Then you'll make it to the game menu. First time? I recommend looking at the I)ntro and S)ettings before starting. You may not get everything, but it's very helpful information!
Once you decide to play T)radewars, you'll be led through character creation which is pretty easy. Set a password, choose if you want this game's name to match your "BBS" name (the one you used at first). Name your ship. Note that you can buy more ships later and keep or trade your first ship in, but still, you want that name to count. If you want a prefix like "USS" or whatever sci-fi or real-world prefix, you have to add it yourself, which you can do.
And.... you'll find yourself in sector 1. Read my tutorial post or use the knowledge you gained from the Intro to figure out what to do. Type a number to move to that sector. Look for compatible ports near each other, made some trades to get credits. Buy more holds at the port in sector 1. Find the stardock to get another ship and toys for ships. Have fun!
submitted by IsaacEiland-Hall to bbtradewars

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