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So, what actually makes Astralis so good?
But...why? You see explanations thrown out there with vague terms like strats, comms, and hard work. But what makes Astralis different from previous great teams like Fnatic, SK, and peak FaZe? I'll throw some of the more obvious ones into the post, but I would love to see what everyone else thinks.
- Continuity/selflessness. I lumped these together because in CS:GO, continuity usually becomes an issue when players begin to have issues with each other. Maybe its being asked to play a role they don't like, or being told to play a bombsite they don't think they can have the most impact on. Whatever it is, it causes roster shuffles. When a roster has 2+ players shuffle out, you're putting everything on pause to get them up to speed. 3+ reshuffle, and you're hitting the reset button. Astralis, outside Magisk, has been together for a long time alongside their coach, Zonic. They just keep building on success. There is no wasted time getting people up to speed or adapting to new players. On top of that, there seems to be very little in the way of ego. No player, other than dev1ce, is looked at as a "superstar" based on their individual play alone. It's easier for this team to remain grounded.
- Utility usage. u/ralphpotato had a good breakdown of this when trying to answer this question a few months ago. "One comment one of the casters made when Astralis played Mouz on Nuke on Friday was that Astralis' cross smokes for secret never have gaps. Additionally, a skill that Astralis shows off that goes rather unnoticed in my opinion is the incredible usage of flash bangs when executing sites. Every team knows smoke executes, and Astralis are known now for their grenade damage, but you'll see on every execute, regardless of which player entries and who is behind them, every single player on Astralis knows the right flashes to throw. You'll almost never see Astralis throw just one flashbang, because it's rather easy to dodge. Usually Astralis throws at least two flashes to a position they expect an enemy to be, and have another one or two flashes for other positions. All of these flashes are well timed and somewhat staggered, so the defending players have no idea when it's safe to look back. This amount of preparation and perhaps implicit communication between the players gives them a huge advantage for catching enemy players blind." Just look back at the major vs ENCE. ENCE was just getting wrecked by flames, nades, and re-smoke after re-smoke. I think this is a big part of why people think Astralis is "boring." They often aren't playing on a level playing field when they do finally take their engagements. The other team is often whittled down to 50-75% health and never really has a good idea of what is going on in front of them. Astralis smokes positions and then by the process of elimination with teammate comms, narrows it down and spray the smoke for easy kills. You don't really get a lot of brawls. Just foregone conclusions.
- Discipline. In all forms. One thing that is noteworthy of Astralis is they aren't often frag happy. They'll gladly take a 4k or 5k on anti-eco, but they're never pushing needlessly or holding angles for longer than they should. I feel this is a big separator. Other players on other teams get "hot" and get overly confident and either swing wide, remain holding an angle too long after getting a kill, or refusing to retreat because they think they can win the duel. For Astralis, it seems pretty clear that each time they hold, each time they push, they have a goal. One kill, back out. Smoke+molly, spray the smoke, back out regardless if you get a frag or not. I also noticed on Inferno they will throw smoke+molly banana and have someone run all the way down it with the goal of causing as much damage as possible until they either a.) kill everyone or b.) die. In this case, the B site won't be "weak" because that was the play that was called.
- Minimizing risk through analytics. All top pros do this, but Astralis takes knowledge of the opponent to the next level. When you watch them, they are rarely caught off guard because they know the tendencies of their enemies more than that enemy thinks they know. I don't think other teams take this into account enough. Astralis may not be the best aimers in the world, but when you rarely have to react to where the enemy is going to be, its much easier to win the duel. Watching them play with the xray on is pretty entertaining, because most of the time their crosshair isn't far off from an enemy. This is showcased in Astralis' match on Inferno in the final. They took 14 rounds on T because they read ENCE like a book. They knew where they were, where they liked to play, and were able to chunk their HP down with nades or hold the angle they knew a CT head was going to pop out from. Astralis doesn't play CS:GO, they play a gussied up version of whack-a-mole.
Has anyone else observed some more detailed ways that separates Astralis from every other team in the world?
A Detailed Guide on Nvidia 3D Settings for Best CS:GO Performance
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So after a good research and testing i am here to tell you the best 3d settings you can use for getting the highest FPS on your PC. I am sure most of the users will be getting a FPS boost from this, I am not saying 100+ or so. So, Let's get started!
1. Opening Nvidia Control Panel:
- Close CS:GO if running.
- Right click on your desktop and select NVIDIA Control Panel.
- Now once you open the control panel, move on to Adjust Image settings with preview.
- Make sure the option Use the advanced 3d image settings is selected.
- Make sure you are on Manage 3D Settings tab before going further.
- Select Global Settings and Change Each of your settings to the below mentioned ones.
- Ambient Occlusion: Ambient Occlusion is simply put, a lighting effect that drastically improves shadows on geometries. Select OFF.
- Anisotropic Filtering: It enhance the image quality of textures on surfaces by reducing fuzziness and blur. Select Application Controlled.
- Antialiasing FXAA: It defaults at Off since games naturally had their own AA options. Select OFF.
- Antialiasing Gamma Correction: It refers to the correction of brightness values within an AA enhanced image. Setting this on and off has no performance impact but has an effect on the brightness of some antialiased textures. Select OFF.
- Antialiasing Mode: Select Application Controlled.
- Antialiasing Transparency: This is pretty much another AA implementation. Select OFF.
- CUDA GPUS: allows you to select which graphics processing unit will use CUDA for general computing functions. Games with Nvidia PhysX technology benefits with CUDA enabled GPUs. Select all for the best possible performance.
- DSR Factor: DSR or Dynamic Super Resolution is basically an improved down sampling method. It allows the graphics card to render the game at a higher resolution than your display could provide and outputs it using your native resolution. Select OFF.
- Maximum Pre-rendered Frames: It is a buffer used to store data in preparation to be used by the GPU. How much frame should be prepared ahead is govern by this setting. Set it to 1.
- MFAA: It refers to another AA method, similar to MSAA but it doesn’t feature the same performance impact. Select OFF.
- Power Management Mode: Modern GPUs can set their power usage under various scenarios and this setting pertains to that feature. Select Prefer the Maximum Performance.
- Shader Cache: It is a feature to optimizing 3D application load times and CPU performance. Select OFF.
- Texture Filtering - Anisotropic: Select OFF.
- Texture Filtering - Negative LOD Bias: Negative LOD Bias refers to texture sharpening by inputing a negative Level of Detail value for mipmap selection. Select Allow.
- Texture Filtering - Quality: This setting controls Anisotropic Sample Optimization and Trilinear Optimization. Select High performance.
- Texture Filtering - Trilinear Optimization: Select OFF.
- Threaded Optimization: It is the setting that manages multi-threading optimizations for 3D applications. Select ON.
- Triple Buffering and V-SYNC: Triple buffering allows performance improvements on games if V-SYNC is turned on and V-SYNC is an anti-tearing teachnology, synchronizing the framerate with the monitor’s refresh rate. Select OFF for CS:GO.
- Virtual Pre-Rendered Frames: This limits the frames the CPU can prepare for VR devices. The setting is set to 1 by default. Set it to 1.
- Use this command: cl_forcepreload 1
- Verify Integrity Cache.
- Run these commands: snd_updateaudiocache and snd_rebuildaudiocache and restart CS:GO.
- set fps_max to 0 or 999.
- Only use these launch options: -novid -tickrate 64/128 -freq 60/120/144 +mat_queue_mode 2. Other doesn't really helps you to improve FPS.
- Run Disk Defragmenter programs. Don't defrag an SSD. It shortens the life span of the drive as they have a limited number of read/write cycles.
- Stop unwanted programs from running on system start. Go to task manager -> Startup and disable unwanted programs.
- Temp Files. Open Run (Win+R) -> Type: %temp% -> Delete everything you can in the folder.
- Set Power Management Mode to High performance.