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Oracle Flex ASM supports Oracle Database 12 c Release 1 (12.1) and later. This fix affects both Client and Server, so the fix needs to. Watching Consistent Gets - Charles Hooper's Oracle Notes. Please DO note that even if you are located in a country that has changed the DST start or end day in many cases there is no need to "update the Oracle.

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The software patch level for Oracle Grid Infrastructure represents the set of all one-off patches applied to the Oracle Grid Infrastructure software release, including Oracle ASM. It has crossed 50 % usage, normally in our environment this should never cross 50 % as every 2 hours archivelog backup has been schedule, this is clear indication. Memory access is much faster than disk access. The Lifetime Support Policy provides access to technical experts for as long as you license your Oracle products and consists of three support stages: Premier Support, Extended Support, and Sustaining Support.

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Oracle 10.2 0.5 patch set times. A) and port 2222 (Laptop A). The desktop can now be accessed using SSH with: ssh [email protected] -p 22 The laptop can now be accessed using SSH with: ssh [email protected] -p 2222 If you. ORACLE INFORMATION-DRIVEN SUPPORT. Version 10.1 adds native 64-bit support for macOS and advanced timing methods.

Installing Oracle Database 10g Release 2 on Linux x86

Cognos-related functionality, including the Report Viewer and Report Designer widgets. The baseball competition at the 2020 Olympics was held in Beijing, China from August 13 to August 23 at Wukesong Baseball Field at the Wukesong Culture and Sports Center. Cronitor is easy to integrate and provides you with instant alerts when things go wrong. Even if you wash the t-shirts many times, this vinyl does not get.

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Steps-by-step: Connecting to ... - Serious about Oracle. Read the Docs is funded by the community. It does not contain Oracle patch, nor NetWeaver kernel, so they have to download from other path. The plugin also adds the SHOW QUERY_RESPONSE_TIME and FLUSH QUERY_RESPONSE_TIME statements.

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If you need to repeat a group of Java statements many times, which Java construct should you use? Black Wolves Saga English Patch Download bonuses. The MOS Note the information was taken from should have been corrected as well by now. Patch - How to check Oracle patches are installed? . does not use a index

Set Update): PatchSet Update also quarterly (JAN, APR, JUL, OCT) delivered by Oracle, it includes CPU and a bunch of other patches. The ZeosLib is a set of database components for MySQL, MariaDB, PostgreSQL, Interbase, Firebird, MS SQL Server, SAP Adaptive Server Enterprise and Adaptive Server Anywhere (previously Sybase), Oracle and SQLite for Delphi, FreePascal/Lazarus and C++ Builder.

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First, we will create two sample tables with a declared foreign key relationship. We'll examine some of the tools that you can use to analyze bottlenecks, while also making some changes to the system. The Minecraft Launcher is the login and downloader front-end to the stand-alone Minecraft: Java Edition client. H: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to.

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Wolcen Major Passive Skills

First and foremost I want to apologize if this is hard to read, I've never tried to put this much information into a post. I wanted to post this for everyone who wants to start thinking about how to build their character, but wasn't sure what the major passive skills looked like. I've broken the skills down into the "class" segments. I'll be linking the Google doc I used to document all of these passives below, but for now, enjoy!
Tier I
-Attrition Strategist
+60% Status Ailment Chance Score 
-Thirst for Knowledge
+25% Force Shield Recharge from Health Globes 
-Purifier’s Will
+30% Damage Reduction when Force Shield is full 
-Backline Raider
+50% Attack speed score +50% spell casting speed score 
-Covert Operative
+100% dodge chance score after taking a hit 
-Pinch Runner
Gain +3 stamina points when at 30% of Max Health or lower 
-Second Wind
When under 30% of max Health, gain a burst of Health regeneration. 
-The Heat of Battle
+25 Rage per hit taken 
-The Wild Card
+60% Critical Hit Chance Score 
Tier II
-Kingless Aegis
+6% Added Block Chance and allow any weapon to block 
-Selfless Courage
+25% All Resistances Score for you and your allies after blocking a hit 
-Blessed Mana
+40% All Resistances Score for you and your allies after picking up a health globe 
-Sacred Oath
Apply 2 Weakness Stacks upon Blocking an Attack to the Target in 7m Radius 
+.75% Damage per percent of Physical Resistance -50% Critical Hit Chance 
-Blood Reaper
+50% Physical Damage converted into Rend Damage 
-Feast for the Crows
+2% Global Life Leech 
-Gods Amongst Men
+50% Material Damage Can only Deal Material Damage 
-Manic Slaughter
+2% Damage per 100% unspent Rage points 
-Bestial Frenzy
+4% Damage for each Nearby enemy within 4m range 
-Archion’s Teachings
+1 Projectile to all Projectile Skills (Attacks and Spells) -50% All Projectiles Damage 
-Come What May
All Projectiles pierce every target within a 6m radius 
-Safe From Afar
+175% All Projectiles Damage scaling with Distance at 15m 
-Persistence Hunting
+25% Damage to enemies with Impaired Movement 
-Meditative Focus
+25% Damage when at least 6m away from all enemies 
-Blessing of the Jade Legion
+50% Physical Damage converted into Toxic Damage 
-Clandestine Execution
+25% Damage when only one enemy is within 7m range 
-Merciless Lethality
+100% Critical Hit Damage -30% Damage 
-Phantom Strike
+25% Damage to enemies with Impaired Movement 
-Slipping Shadow
+25% Damage when at least 6m away from all enemies 
-Grievous Afflictions
Can now apply +1 Additional Ailment(s) 
-Insidious Decay
+2 Ailment Stack(s) inflicted -30% Damage that is not Damage over time 
-Immortal Offering
Killing an enemy grants +5% Damage for each Ailment Stack on that enemy (up to 5 stacks per Damage type) 
-Power of the First Men
+50% Chance to multiply the number of Ailment Stacks inflicted by 2 
-Primordial Insights
Damage over time generated with a Critical Hit deals Critical Damage 
-Residual Energy
Attacks gain +30% damage from the last spell cast. The type of damage is the same as the last spell cast. 
-Reining in the Darkness
+100% Spells Critical Hit Chance Score while Willpower is above 75% 
-Faith Leech
Life Leech affects Force Shield instead of Health 
-Duty to Exterminate
+200 Max Willpower and Rage 
-Resilience to Corruption
Damage over time is dealt to your Force Shield before your Health 
Tier III
Arms Maester
-Pugilist's Momentum
Provides alternative fourth Attack to each basic weapon combo Fourth Attack of a Bow weapon Attack combo shoots multiple arrows in all directions. Fourth Attack of a Staff weapon combo fire additional projectiles in Target’s direction. Fourth Attack of a Two-Handed weapon Stuns all enemies hit. Fourth Attack of a One-Handed weapon Attack combo is a Critical Hit. 
-Virtuose Stance
Gain access to two “Stances”: Probing Weakness and Stalwart Resolve. A “Stance” is changed when a Dodge Roll is used. While Probing Weakness is active, you have a 10% Chance to double Attack Dmage at the cost of 25% of your All Resistances Score While Stalwart Resolve is active, you have 10% Block Chance and 25% Block Efficiency at the cost of 25% of your Attack and Spell Damage 
-Proud Reprisal
100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked 
-Beacon for the Lost
(This ability only works if your Force Shield is above 0.) 25% Spell Damage when Force Shield is above 50% and 25% Attack Damage when Force Shield is below 50%. 
-Dawn’s Pious Striker
Dealing Sacred Damage instantly kills Enemies below 15% of their Max Health (Underlings and Specialists only) 
-Unflagging Prayer
All Nearby Allies are Resurrected when your health drops below 30% of maximum All Nearby Allies gain 30% boost to All Resistances Score when Allies are resurrected 
Siege Breaker
-Salvatory Anchor
Allows Bonuses to be applied depending on Chest-piece equipped: 0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece Gain All Resistance Score equal to All Resistance score on equipped Heavy Chest-piece You regenerate Health and Force Shield equivalent to 2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge. 0.01 Force Shield Regeneration for Every Force Shield point on equipped Sorcerer Chest-piece. 
-Disallowing Vessel
While stationary, gain 1 “Inexorable” point ever 1s, up to a maximum of 10 -5% movement speed per “Inexorable” point +6% Damage per “Inexorable” point 
-Belligerent Banner
1 “Fortress” Point gained every 1.5s, up to a maximum of 10 +4% Block Chance per “Fortress” Point 
Child of Fury
-Blistering Embrace
When Hitting an Enemy with an Attack, 10% Chance to consume the Burn Stacks you inflicted when their Burn Stacks exceed 5, increasing Damage of the Hit by 10% per consumed stack 
-Flurrying Flames
Your attacks generate “Unleashed Fury” Points up to a maximum of 50. Points reset after 3s out of combat +3% Attack Speed Score per “Unleashed Fury” Point +0.2% Life Leech per “Unleashed Fury” Point -1% All Resistances Score per “Unleashed Fury” Point 
-Furious Appetite
(Your Willpower Regeneration is applied to Rage instead.) Passively generate Rage instead of Willpower 
-Blessed Silver
You have 5 “Anointed Ammunition” Points that are used each time a Projectile Skill is used. A Point of “Anointed Ammunition” is refilled every 2s. +10% Projectile Damage for each Point of “Anointed Ammunition” you have +10% Melee Damage for each empty “Anointed Ammunition” Point 1 “Anointed Ammunition” Point refilled whenever you Dodge Roll 
-Academic Fieldwork
Gain 1 “Headhunter” Point (Max 5) every time an enemy that is a Champion or Above is killed, with Points resetting after 30s. “Headhunter” Points grant +15% Material Damage 
-Branded Burst
You gain 1 “Tenet” Point every 2.5s up to a maximum of 5 “Tenet Points”, and 1 “Tenet Point” is consumed whenever you are hit. +15% Damage Reduction per “Tenet” Point 
White Arrow
-Hungry Stalactite
Enemies are dealt 30% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy 
-Acute Tracking
While in Combat, gain “Cold Blooded” Points every 2s, up to a maximum of 5. 10% Damage per “Cold Blooded” Point 
-Wintry Hail
Basic Attack Projectiles bounce up to 2 times to Nearby Enemies in 10m radius +15% Frost Damage to Projectiles that have bounced. 
-Tethered Shade
Dodge Roll Damages Enemies and leaves a Decoy for 1s 
-Waltzing Smoke
Dodge Roll turns you Invisible for 5s. While Invisible, the damage of your next Skill activated is increased by 30%. Using a Skill breaks Invisibility. This has a cooldown of 12s. 
-Life’s First Movement
You have 10 Points shared between “Lure of Light” and “Lure of Darkness” Points. Casting a Spell converts “Lure of Light” into “Lure of Darkness”, and Attacking converts “Lure of Darkness” into “Lure of Light”. When “Lure of Light” and “Lure of Darkness” Points have a weighting between 6/4, they are considered to be in Equilibrium. While “Lure of Light” and “Lure of Darkness” are in “Equilibrium”, your Attacks benefit from 50% of Spell Damage bonuses and your Spells 50% of Attack Damage bonuses. While “Lure of Light”and “Lure of Darkness” are not in “Equilibrium”, your Attacks lose 20% of Spell Damage bonuses and your Spells 20% of Attack Damage Bonuses. 
-Static Transferral
6% Damage per “Overload” Point. Basic Attacks generate 1 “Overload” Point up to a maximum of 6. Using a Skill consumes all “Overload” Points but doubles Damage of the Skill 
-Sparking Dart
Basic Attacks refill “Power Charge” Points by 4. 4 “Power Charge” Points are generated per second, capped between -100 and +100 Device and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of “Power Charge” Points 
-Intravenous Neural Cord
+75% Attack Speed Score for 3s on Critical Hit 
Oracle of the Trinity
7% Chance to Cast a Meteor at cursor location when Fire Skill is Cast. Has a Cooldown of 2s. 10% Chance to Cast a Frost Lance at cursor location when Frost Skill is Cast. Has a Cooldown of 2s. 10% Chance to Cast a Chain Lightning at cursor location when Lightning Skill is Cast. Has a Cooldown of 2s. 
-Ancient Fervour
Spells that inflict fire, frost, or lightning ailments grant passive bonuses called “Accords”. Up to 1 “Accord” can be active concurrently. Triggered “Accords” remain locked for 1s. “Abanazaar’s Accord” is active for 5s unless it is triggered again. You have 20% Damage when "Abanazaar’s Accord" is active. “Etheliel’s Accord” is active for 5s unless it is triggered again. You have 50% Ailment Chance when “Etheliel’s Accord” is active. “Beelmalik’s Accord” is active for 5s unless it is triggered again. You have Critical Chance when “Beelmalik’s Accord” is active. 
-Elementary Destabilization
When Willpower is below 30% of its maximum, you have a chance to cause an Explosion, dealing Damage based on your maximum Force Shield or Health. This Explosion regenerates 20% of your Willpower, and has a cooldown of 5s. (This Explosion damages both you and nearby enemies.) 
Time Weaver
-Which Time Cannot Heal
When you hit Enemies afflicted by Stasis, they take 100% of the Hit Damage again after a 1.5s delay 
-Dire Juncture
You only take 40% Damage of an Enemy’s attack when it Hits, the rest is inflicted 1s after the Hit. Your Health is set to 85% of maximum, and Force Shield to 85% of maximum. 
-Captured Velocity
You gain “Supernatural Paradox” Points when you Hit an enemy in Stasis with an Attack, and “Earthly Paradox” Points when you Hit them with a Spell. Points reset after 5s. Maximum of 5 Points. +10% Spell Casting Speed Score per “Supernatural Paradox” Point +10% Attack Speed Score per “Earthly Paradox” Point 
Abyssal Shaper
-Occult Affliction
Occult Damage is increased by +5% for every Cursed Stack an Enemy has 
-Masochistic Effigy
Doubles Max Force Shield Health cannot exceed 5% of maximum Force Shield 
-Fatal Pact
You receive 1 Ailment Stack when inflicting an Ailment on an Enemy When you have over 10% of the same Ailment Stack, you cleanse them, granting buffs to yourself and nearby allies +25% Movement Speed to yourself and allies in a 4m radius for 7s when Stasis Stacks are removed. +30% All Resistances Score to yourself and allies in a 4m radius for 7s when Cursed Stacks are removed. +30% Damage increases for yourself and allies in a 4m radius for 7s when Weakness Stacks are removed. Removing Ailment stacks that deal Damage-Over-Time restores +30% of max Health and +30% of max Force Shield to yourself and allies in a (4?)m radius. 
Enemies that die in a 20m radius around you have a 10% chance to drop green globes. Picking up green globes grants you an additional 30% Damage as Poison Damage for 5s. 
-Sacrifice of Flesh
You lose 20% of your Health and 20% of your Force Shield, but all Summons take 25% less Damage 
-Toxic Emanations
Every 2s, Enemies in a 7m radius gain a Poison Stack 
Google Doc
submitted by GrizzlyChips to Wolcen

Dota IMBA 7.19b


Experience Calculations

  • Reverted hero experience requirements to vanilla:
Hero level Total XP to reach (before) Total XP to reach (after) XP needed for next level (before) XP needed for next level (after)
1 0 0 200 230
2 200 230 400 370
3 600 600 480 480
4 1080 1080 580 580
5 1660 1660 600 600
6 2260 2260 640 720
7 2900 2980 660 750
8 3560 3730 680 780
9 4240 4510 800 810
10 5040 5320 820 840
11 5860 6160 840 870
12 6700 7030 900 900
13 7600 7930 1225 1225
14 8825 9155 1250 1250
15 10075 10405 1275 1275
16 11350 11680 1300 1300
17 12650 12980 1325 1325
18 13975 14305 1500 1500
19 15475 15805 1590 1590
20 17065 17395 1600 1600
21 18665 18995 1850 1850
22 20515 20845 2100 2100
23 22615 22945 2350 2350
24 24965 25295 2600 2600
25 27565 27895 3500 3500
26 31065 31395 4500 4500
27 35565 35895 5500 5500
28 41065 41395 6500 6500
29 47565 47895 7500 7500
30 55065 55395 - -
Fountain Invulnerability
  • Now only provides true invulnerability if there is an enemy hero within 3000 radius (this makes it a bit more straightforward to self-buff in the fountain area)
  • Added a golden status effect texture for better indication of when this buff is active
  • Increased gold multiplier from 200% to 225%
  • Are now universal (you can buy all secret shop items in base, and vice versa)
  • Reduced base health regen bonus from 180 to 144
  • Increased base mana regen bonus from 60 to 80
  • Health regen no longer grows by 5 per minute (was this even working?)
  • Mana regen no longer grows by 2 per minute (was this even working?)
  • Increased max health as health regen bonus percentage from 0% to 2%
  • Increased max mana as mana regen bonus percentage from 0% to 2%
  • Reduced initial cooldown from 7 to 1 minute
  • Increased health of T1/T2/T3 by 200
    • T1: 2400 to 2600
    • T2: 3000 to 3200
    • T3: 3400 to 3600
    • T4: Unchanged at 4200
War Veteran
  • Removed. (System that granted bonus buffs depending on your primary attribute between Levels 25 and 42)



Mist Coil
  • Self damage is now non-lethal
  • Reduced mana cost from 50/60/70/80 to 50
  • Reduced target damage/heal from 130/220/310/400 to 130/210/290/360
Aphotic Shield
  • No longer blocks damage flagged as HP Removal
  • Increased cast point from 0.3 to 0.4 seconds
  • Reduced damage block from 110/165/220/275 to 110/155/200/245
  • Self-damage is now flagged as HP Removal
  • Self damage is now non-lethal
  • No longer grants bonus shield health and damage on top of standard bonus
Borrowed Time
  • Reduced duration from 4/5.5/7 to 4/5/6 seconds
  • Reduced Level 25 Talent "Aphotic Bulwark" duration from 1 to 0.5 seconds


Methane Boost
  • Reduced duration from 0.7 to 0.6 seconds


Cinder Brew
  • Increased movement speed slow from 24/28/32/36% to 28/32/36/40%


  • Reduced Huntmastery attack and cast range per kill from 20 to 16

Drow Ranger

  • Increased slow duration from 1/2/3/4 to 1.25/2.25/3.25/4.25 seconds


  • No news on the IMBAfication returning due to large amounts of underlying issues.
  • Reduced mana cost from 20/40/65/100 to 0
  • Reduced cooldown reduction per orb from 0.3 to 0 seconds
    • Not much point of this if the cooldown is already 0 seconds


Blade Dance
  • Increased Secret Blade duration from 3.5 to 4 seconds
  • Now provides 200 radius flying vision around the target instead of 300 radius ground vision around the parent every slash for 1 second


Feast (Pre 7.23)
  • Reduced enemy max health as Damage/Lifesteal percentage from 2/3/4/5% to 1.5/2.25/3/3.75%


  • Increased front damage reduction from 30/45/60/75% to 45/55/65/75%
  • Increased side damage reduction from 15/22/30/37% to 23/28/33/38%


Frenzy Swipes
  • Increased cooldown from 17/14/11/8 to 17/15/13/11 seconds
Crushing Leap
  • Now can be cast "globally" (max distance still standard)


Alter Self
  • Reduced cooldown from 12 to 10 seconds

Outworld Devourer

Form Change
  • Implemented for this hero.
  • Any changes listed below will be for the new set of abilities; the old abilities and numbers will be preserved in the Pre 7.23 form.
Arcane Orb
  • Damage rescaled from 6/7/8/9% to 5/7/9/11%
  • No longer has 175 radius splash damage
  • No longer steals 1/2/3/4 intelligence
Astral Imprisonment
  • Universal Movement now uses a sub-ability (default hotkey D) for moving the prison, rather than the same ability
  • Replaced Aghanim's Scepter effect:
    • Before: Astral Imprisonment now steals 5 intelligence when it is applied on an enemy target.
    • After: Grants 2 charges to Astral Imprisonment. Damage areas stack.
Essence Flux
  • Replaces Equilibrium. Passively grants you a 25% chance to restore 25/35/45/55% Max Mana when you cast an ability. Can be activated for 7 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds. Cooldown: 22. Manacost: 50.
Sanity's Eclipse
  • Reduced cooldown from 160 to 140 seconds
  • No longer deals damage based on 10/11/12x of intelligence difference
  • Reduced max mana drain from 40% to 30%
  • Now has 150/225/300 base damage
  • Now deals 0.5x the difference between you and the enemy's max mana
  • Now provides buff charges that increase your max mana by 40/50/60 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration.
  • Removed Shattering Sanity IMBAfication (steals 2/4/6 intelligence on hit)
  • Replaced Level 10 Talent "Sanity's Eclipse cooldown reduction" with "+20 Attack Speed"
  • Replaced Level 15 Talent "+25 Movement Speed" with "+350 Mana"
  • Replaced Level 15 Talent "Astral Imprisonment's sucks up nearby enemy units" with "+6 Armor"
  • Replaced Level 20 Talent "+2 Sanity's Eclipse Multiplier" with "+0.1 Sanity's Eclipse Mana Difference Multiplier"
  • Replaced Level 25 Talent "+60s Arcane Orb Int Steal" with "+2% Arcane Orb Damage"


Waning Rift
  • No longer moves your hero if you are rooted on cast (but still casts the spell)
Phase Shift
  • Level 10 Talent "Phase Shift Attacks" no longer attacks Undying zombies

Queen of Pain

Shadow Strike
  • Increased cooldown from 16/8/4/2 to 16/12/8/4 seconds
  • Duration is no longer affected by status resistance
  • Movement speed slow is now affected by status resistance
  • Changed how the movement speed slow scaling works:
    • Before: Reduces the initial movement speed slow effect by 10% every second (reaches 0% slow by 10 seconds)
    • After: Reduces the initial movement speed slow effect by (100/15)% every second (reaches 0% slow by end of duration)
  • Replaced Level 10 Talent "Shadow Struck targets can be seen through fog" with "+10 Strength"
  • Replaced Level 15 Talent "Enhanced Shadow Strike" with "Shadow Struck targets can be seen through fog"
  • Replaced Level 20 Talent "Shadow Struck enemies release SOP every tick" with "650 AOE Shadow Strike"
  • Replaced Level 25 Talent "Shadow Strike Bonus Applications" with "Scream of Pain 1.5s Fear" (Enemies damaged by Scream of Pain are forced to run towards their fountain for 1.5 seconds. Only applies to standard Scream of Pain casts.)


Form Change
  • Implemented for this hero.
  • Any changes listed below will be for the new set of abilities; the old abilities and numbers will be preserved in the Pre 7.23 form.
Smoke Screen
  • Reduced cast point from 0.4 to 0.2 seconds
  • Increased cooldown from 17/15/13/11 to 20/17/14/11 seconds
  • Reduced movement speed slow from 10/15/20/25% to 4/6/8/10%
  • Reduced miss chance from 40/50/60/70% to 25/35/45/55%
  • Rescaled radius from 325 to 280/310/340/370
Blink Strike
  • Now has 2 charges (with 25/20/15/10 second replenish rate), instead of 10/8/6/4 second CD
  • Reduced damage from 75/90/105/120 to 25/50/75/100
Cloak and Dagger
  • Is now an ultimate ability.
    • Fade delay rescaled from 6/5/4/3 to 4/3/2 seconds
    • No longer provides 2/3/4/5 health regen bonus
    • Rescaled agility damage multiplier from 0.55/0.7/0.85/1 to 1.4/1.8/2.2
  • Now deals bonus damage as one instance together with the attack damage, rather than a separate instance of magical spell damage
  • Removed Sucker Punch and Facestab IMBAfications
  • Added IMBAfication: Spy's Regards
    • If Cloak and Dagger's invisibility is active and Riki is standing still, he regenerates 1% of his max health and 1% of his max mana every second, and does not show on the enemy's minimap. Does not work while Tricks of the Trade is active.
Tricks of the Trade
  • Is now a standard ability.
    • Rescaled cooldown from 50/45/40 to 21/18/15/12 seconds
    • Cooldown is no longer affected by Frantic's cooldown reduction
    • Reduced mana cost from 75 to 50
    • Improved attack interval from 0.6/0.55/0.5 to 0.5 seconds
    • Reduced duration from 4/4.5/5 to 2 seconds
    • Reduced Aghanim's Scepter duration from 8/9/10 to 3 seconds
    • Reduced attack damage from 100% to 70/80/90/100%
    • Now hits random units instead of prioritizing heroes
  • Replaced Level 10 Talent "Cloak and Dagger Sidestab" with "+25 Attack Speed"
  • Replaced Level 10 Talent "Creates 1s Smoke Screens on Blink Strikes" with "+8 Health Regen"
  • Replaced Level 15 Talent "Smoke Screen Cloak" with "-5s Smoke Screen Cooldown"
  • Replaced Level 15 Talent "Cloak and Dagger Reveal" with "+35 Damage"
  • Replaced Level 20 Talent "Martyr Strike's Marks" with "+0.8 Backstab Multiplier"
  • Replaced Level 25 Talent "Blink Strike Passive" with "Cloak and Dagger Doesn't Reveal (No actions take Riki out of invisibility, only revealed by sources of True Sight. Cloak and Dagger becomes a toggle ability; toggle on to remove invisibility.)"
  • Replaced Level 25 Talent "Broken Back" with "-7 Tricks of the Trade Cooldown"

Shadow Shaman

  • Replaced Level 20 Talent "+60 Mass Serpent Ward Movement Speed" with "Parlor Tricks" (Gives a 17% chance to hex enemy targets for 1.7 seconds on attack.)


  • Added meme sound effect (chance on kill)


  • Reduced damage reflection percentage from 10/18/24/28% to 10/16/22/28%


Tree Grab
  • Replaced with vanilla version (didn't I already do this a while back?)
    • Reminder of changes:
      • Is no longer limited to 5 attacks, the tree now lasts until thrown or until dying
      • The bonus damage no longer works against allies
      • Now slows Tiny's movement speed by 30

Troll Warlord

Berserker's Rage
  • Increased Ensnare / Hamstring chance from 10/12/14/16% to 14/16/18/20%
  • Replaced Level 25 Talent "Remnants of Berserker's Rage" with "Battle Trance True Sight" (Any attack targets of allies upon being buffed by Battle Trance become visible through invisibility and the fog of war. Applies constantly for the self-cast version.)


  • No longer moves your hero if you are rooted on cast (but still casts the spell)

Vengeful Spirit

Command Aura
  • Removed Growing Reprisal IMBAfication (issues with getting the death illusions to spawn without getting the Level 25 illusion cast talent)
    • There's still some really bootleg stuff going on in the background
  • Increased primary attribute bonus from 4/7/10/13 to 7/10/13/16


  • Reduced max damage from 200/300/400/500 to 160/260/360/460
  • Reduced Godshot damage percentage from 140% to 130%

Witch Doctor

  • Burst damage (based on health difference) now pierces spell immunity
  • Replaced Level 15 Talent "Voodo Restoration dispel occurs immediately" with "+1 Maledict Tick"


Aether Specs
  • Increased ward duration from 30 to 45 seconds
Angelic Alliance
  • Angelic Light non-self buff now provides 100% evasion for its duration
  • Angelic Light debuff now provides true sight for its duration
Cloak of Flames
  • Reduced damage per second from 60 to 50
Cultic Hammer (New Item)
  • Components:
    • Reaver (3000)
    • Mithril Hammer (1600)
    • Occult Mask (1350) (see below)
    • Recipe: 1050
    • Total Cost: 7000 gold
  • Stats:
    • +50 Strength
    • +40 Damage
  • Abilities:
    • Active: Wretched Slam (140 mana cost, 32 second CD)
      • CHANNELED: Drenches a 400 radius area with dark energies during the channel time (1.25 seconds), pulling caught enemies at a speed of 125 towards the center.
      • If the channel successfully completes, the area explodes, removing 25% of enemies' current health and dealing 180 pure, HP Removal damage. Affected enemies have their status resistance reduced by 40% for 4 seconds and are rooted for 2.5 seconds.
      • Destroys trees around impact radius.
    • Passive: Tortured Spirits
      • Drains 40 health and 12 mana from nearby enemies every second, giving it to the item wielder. Works on illusions at 50% efficiency.
      • Aura Radius: 500
Dust of Appearance
  • Reduced cooldown from 50 to 30 seconds
  • Reduced duration from 20 to 14 seconds
  • Is now affected by status resistance
Manta Style
  • Added Sword Dance IMBAfication from Yasha (42% evasion to caster and all Mirror Image illusions for 4 seconds)
Manta Style EX (New Item)
  • Components:
    • Manta Style (4700)
    • Hyperstone (2000)
    • Recipe: 500
    • Total Cost: 7200 gold
  • Stats:
    • +10 Strength
    • +31 Agility
    • +10 Intellect
    • +80 Attack Speed
    • +20 Movement Speed
  • Abilities:
    • Retains all of Manta Style's abilities.
    • Active: Gaze Into Abyss
      • Manta Style is now a unit target ability, allowing Mirror Image to also be cast on allied or enemy heroes. If cast on an enemy, the Mirror Image illusions also gain 25% of the enemy's bonus attack damage as base attack damage. Can be cast on magic-immune enemies. Cast Range: 400
    • Passive: Gaze Into Thee
      • If the item wielder is killed by a real hero, a Mirror Image illusion of the attacker will spawn near them. This illusion benefits from the Gaze Into Abyss base attack damage boost.
Occult Mask
  • Now builds from Blades of Attack instead of Morbid Mask
    • Total cost reduced from to 1800 to 1350
Shiva's Guard
  • Arctic Blast now provides true sight for its duration
    • A debuff prevents being able to apply true sight again for its cooldown duration
  • Arctic Blast is now affected by status resistance
Soul of Truth
  • Re-added, with some modifications:
    • Now builds from Gem of True Sight and a 700 gold recipe (total cost still 1200)
    • Increased stock time from 5 to 6 minutes
    • No longer provides bonus armor or health regeneration
    • Reduced true sight radius from 1200 to 900
    • Reduced duration from 6 to 4 minutes
    • Now drops a Gem of True Sight when the Embedded Truth modifier is removed by any means
    • Cannot be used while Embedded Truth is already active
Third Eye
  • Reduced cost from 2400 to 2200

Bugfixes / Miscellaneous

  • Aeon Disk: Fixed Combo Breaker fully blocking trigger damage instance instead of setting health to minimum of current health and damage threshold
  • Anti-Mage: Fixed Counterspell active being able to reflect Morphling's Morph
  • Clockwerk: Marginally improved Hookshot Shish Kebab unit drag detection
  • Courier: Attempted fix for a certain griefing mechanic causing courier to no longer be usable
  • Dragon Knight: Fixed Elder Dragon Charge being castable while rooted
  • Drow Ranger: Fixed minor script error with Pre 7.23 Marksmanship (unknown if this caused the Frantic error)
  • General: Added cast range indicators for the following movement abilities:
    • Anti-Mage's Blink
    • Blink Dagger (Blink Boots excluded for "balance" reasons)
    • Faceless Void's Time Walk
    • Magnus's Skewer
    • Mirana's Leap
    • Queen of Pain's Blink
  • General: Cleaned up some stuff concerning hero experience bounties and respawn times
    • Nothing should be changed functionally speaking, but if unintended consequences pop up, then you'll know why and then you can yell at me to fix it
  • Meepo: Attempted rough fix for crashing the game if a separate Meepo dies while another Meepo has Shallow Grave and stays alive for too long afterwards
  • Necrophos: Very rough fix to Ghost Shroud not amplifying lifesteal/static heals
    • In developers' terms, due to the recently introduced GetModifierLifestealRegenAmplify_Percentage() function deprecating a part of GetModifierHPRegenAmplify_Percentage()'s previous function, but not being correctly hooked up to the API, a HealingFilter had to be used as substitute, alongside a custom function. This has the consequence of not showing the reduced heal values on client-side, as well as not stacking additively with other sources of GetModifierHPRegenAmplify_Percentage().
  • Shadow Fiend: Fixed Requiem of Souls (and Necromastery soul loss) triggering on deaths with reincarnation available
  • Silver Edge: "Degenderified" Shadow Rip tooltip
  • Spirit Vessel: Very rough fix to Soul Release debuff not reducing lifesteal/static heals (see note about Necrophos's Ghost Shroud above)
  • Toughness Aura: "Fixed" not working on Lone Druid's Spirit Bear and Meepo's Clones

Unimplemented Stuff

As an aside, there was another change I wanted to do which involved changing the Hero Bounty XP to vanilla as follows:
Hero level XP Bounty (current) XP Bounty (vanilla)
1 100 100
2 140 120
3 180 140
4 220 160
5 260 180
6 300 280
7 340 380
8 380 480
9 420 580
10 460 680
11 500 780
12 540 880
13 580 980
14 620 1080
15 660 1180
16 700 1280
17 740 1380
18 780 1480
19 820 1580
20 860 1680
21 900 1780
22 940 1880
23 980 1980
24 1020 2080
25 1060 2180
26 1100 2180
27 1140 2180
28 1180 2180
29 1220 2180
30 1260 2180
However, from a minor bit of testing, I came to the conclusion that this would not be a good idea, as every hero kill (even with 80% efficiency on the map multiplier) would result in one or two level ups, which would also mean there is either massive one-sided snowballing, or everyone hits Level 30 within the first 10 minutes. I will leave this untouched for now but am also open to other comments on if anything should be changed here.
Minor patch for Wednesday, January 8th, 2020

Bugfixes / Miscellaneous

  • General: Fixed the initial Level 3 not actually containing the experience of previous levels (don't ask)
  • Tiny: Pseudo-fix for Prestige Sword not being visible if the appropriate IMBApass style is unlocked
    • This is only a temporary, small workaround, as it does not fix anything related to the ability icon, or other particles/models/sounds. This will have to be addressed in the future when the custom Tree Grab / Tree Toss abilities get fixed and updated.
Minor patch for Thursday, January 9th, 2020

Bugfixes / Miscellaneous

  • Manta Style EX: Fixed Gaze Into Thee triggering on illusion deaths
  • Manta Style EX: Fixed Gaze Into Thee causing positional swaps
Minor patch #2 for Thursday, January 9th, 2020

Bugfixes / Miscellaneous

  • Faceless Void: Added a finite duration to Time Walk's movement modifier (in case of bricking up)
  • Outworld Devourer: Fixed missing tooltip for Sanity's Eclipse charges
  • Ursa: Fixed crash issue concerning being rooted while in the middle of Earthshock motion
  • Ursa: Slightly modified Territorial Hunter claw particle handling (the particle would sometimes be decoupled from the actual modifier)
    • This was primarily an aesthetic issue, and did not actually grant permanent vision of the target
submitted by Altivu to dotaimba

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